Research Result
Photometric Mirror Alignment
Indirect signal: sparse detector intensity and proprioception.
Transformation: scan, seek, and track the photometric response.
Output: mirror alignment without target-position access.
Needs: experiment video, graph package, and short reviewer-facing summary.
Operating-Envelope Study
Three-Body Dynamics
Indirect signal: local tidal-tensor proxy, acceleration magnitude, and privileged diagnostics kept separate for audit.
Transformation: guarded TRACK control over a sensor-motivated instability signature.
Output: mapped high-velocity near-escape operating pocket with explicit low-velocity and equal-mass boundary harms.
Status: During our later trials, the guarded accelerometer-proxy TRACK controller improved survival over passive and naive local baselines in the tested high-velocity near-escape pocket; lower velocity and equal-mass boundary cells still expose controller harms.
Operating-Envelope Study
Sundog Balance
Indirect signal: cart-pole cast-shadow centroid, length, residual, and velocity under controlled light geometry.
Transformation: SCAN/SEEK/TRACK shadow-residual control with confidence gating and separated privileged diagnostics.
Output: bounded cart force that maintains balance inside the mapped lighting and delay envelope, while overhead-light and high-delay cells remain explicit degradation boundaries.
Status: Phase 10 CONFIRM. P1 held on 28/28 diagnostic-positive cells; P2a hard failure-boundary violations were zero; P2b overhead-light all-fail margins are reported only; P4 passed the repaired dual-ceiling oracle check.
Operating-Envelope Study
Sundog Pressure Mines
Indirect signal: noisy pressure values, local field gradients, and bounded scan returns rather than exact mine adjacency counts.
Transformation: confidence-gated pressure ordering and conservative threshold flagging, with scan, gradient, and action-history channels kept visible as harmful lineage.
Output: more budget-adjusted safe tiles before mine trigger in a named noisy/dropout pocket, published beside a matched failure region where naive pressure wins.
Status: Confirmed pocket; during our later trials, the public surface closed around a narrow claim: density 0.16, pressure noise 2.0, dropout 0.2 improves safe-tile progress before mine trigger, and the workbench opens on the paired failure region first.
Instrumented Prototype
EyesOnly / Gone Rogue
Indirect signal: floor, biome, HP, alert, inventory, gates, and combat state from GoneRogue.headless.
Transformation: perception compression, axis selection, and stop-conditioned action batches through Playwright.
Output: seedable JSONL runs ready for matched-seed policy comparison studies.
Needs: matched-seed multi-policy study, compressed-perception ablation, volatility sweep, and behavior clips.
Product Expression
Dungeon Gleaner
Indirect signal: each NPC carries unmet needs (work, socializing, errands, rest) that grow over time. Places in the dungeon — bonfires, posts, shops, benches — satisfy specific needs. The signal at any tile is the sum of how strongly the NPC's unmet needs are pulled toward nearby satisfiers.
Transformation: per tick, every reachable place is scored by combined need × proximity, with a brief pause-on-arrival and a tiny noise term to break ties. The NPC takes one greedy step toward the strongest pull.
Output: NPCs orbit organically between work, social, and errand spots. No scripted schedules. No behavior trees. No goal-oriented action planner. Personality is just per-archetype weighting on the same vocabulary of verbs.
Needs: orbit telemetry capture, side-by-side comparison against a hand-authored planner, and a tuning-sensitivity sweep.
Instrumented Prototype
Money Bags
Indirect signal: spring graph motion, contact, deformation, torsion, and recovery.
Transformation: graph metrics over frame-by-frame softbody telemetry.
Output: legible terrain and rig behavior from raw simulation traces.
Needs: frozen terrain fixtures, disturbance scripts, and metric glossary.